the Empire
Balance holds the line.
the Empire: attack 60%, defense 80%.
Neither the fiercest blade nor the thickest wall — the Empire endures because it never overreaches. Spear and shield, in equal measure.
war has come to the isles
Welcome to Bagani: War of Isles, a massive multiplayer online browser strategy game.
Three banners. One archipelago. Claim your isle before someone else's warships do.
♦ 105 souls call town_of_adrian home — the largest capital on the isles right now
choose your banner
Balance holds the line.
the Empire: attack 60%, defense 80%.
Neither the fiercest blade nor the thickest wall — the Empire endures because it never overreaches. Spear and shield, in equal measure.
The wall outlasts the siege.
the Guild: attack 20%, defense 100%.
Every gate reinforced, every rampart deep. The Guild does not chase glory in the open field; it waits behind stone, and it waits well.
Strike before they wake.
the Order: attack 100%, defense 60%.
Spears that reach further than shields can guard. The Order trades defense for speed, and lets the first blow decide the war.
from bare shore to stronghold
Scout the map, find open shore, and stake your capital before a rival banner does.
Granaries, mills, walls, a port — every building drawn from the same five resources your isle provides.
Arm spearmen and bowmen at the smithy, launch warships from the port, then raid, invade, or dig in and hold.
no waiting on a page refresh
World, trade and help channels push instantly — no waiting on a poll.
A build finishing or an attack landing shows up the moment it happens.
Real objectives with real payouts, plus a streak reward for showing up.
Every action earns XP toward a level, with achievements tracking your rise.
Your capital is a real scene — pick up any building and set it where you like.
Construction finishes on schedule, whether or not your browser is open.
read the isles in your tongue